No Time Machine
Supported by Jerome Foundation
Quiet time, dead time, free time — call it what you will, there seems to be less and less of it. What do people give up in the race to maximize every second of their waking life? What kinds of activities are replaced by the panicked drive for efficiency? No Time Machine explores these questions by mining the Internet for mentions of the phrase I don’t have time for and variations such as You can’t find the time for and We don’t make time for. Based on a set of procedures they’ve set up, a program analyzes the search results and reconstructs them into a poetic conversation. Interwoven with this “found poetry” generated by the program are sentences that they re-contextualized themselves; a human-computer collaboration that expands the field of creative writing to include networked and programmable media.
TAXONOMY
Electronic Literature | Human-Machine | Java | Net Art | Networked | Poetry | Programmable | Search | Time
REQUIREMENTS
Java. Sound on.
ADDITIONAL NOTES
CREDITS: Music from Nintendo’s Little Nemo: The Dream Master, Dream 1 – Mushroom Forest and Dream 6 – Cloud Ruins, sequenced by Patrick Dubuque; from Kirby’s Adventure, Yogurt Yard Forest sequenced by Nakaya, Ice Cream Island – Stage Select sequenced by Pongball. Downloaded from http://www.vgmusic.com/music/console/nintendo/nes
Logo and timestamp font by Jakob Fischer. Downloaded from http://www.dafont.com/