Elizabeth Goodman
San Francisco, CA, USA
Elizabeth Goodman’s design, writing, and research focuses on critical thinking and creative exploration at the intersections of new digital technologies, social life and urban spaces. Her work has been shown at Paris’ la Cite des sciences et de l’industrie, as well as at a number of international conferences such as CHI 2003, DIS 2004 and Ubicomp 2004. She is currently a visiting lecturer at the San Francisco Art Institute. Her recent projects include: digital street game-mobile gaming on street corners (with Michele Chang); Jabberwocky a familiar stranger exploration – Comfort, and Play in Public Spaces (with Eric Paulos); and the sensing beds- slow technology for beds (with Marion Misilim).